


Every single Front Mission Tactical RPG entry the Mechs would skid across the ground. The problem is the changes crapping on the original. "The problem with this game is it's too faithful to the original." No. But I'm gonna crap on the Professional's assessment. Sits propped up at a 45 degree angle like the thing is some weird missile launcher.ĭon't get me wrong the game is enjoyable. The trailer instead of being a normal Cargo Trailer. For some reason the new model has sets of 3 tired for each um wheel. We got some weird ass abomination of a vehicle. WTF?! The original model for the Supply Trucks were well Super large conventional Trucks. What high employee came up with the "New Supply Truck" Seriously. And no the Mechs didn't move that slow in any other Front mission game.Īnd well I expected changes transitioning from 2d to 3d. Move a Unit 12 spaces prepare to wait 40 seconds for the thing to move there super slow. All Waddle along their movement path super super slow. Who ever thought this was a good idea should be fired. Proabbly the biggest and most frustrating. "We need the money." To "My Family needs the money." Most times it's minor stupid stuff that doesn't change much like going from.

Will notice the Jarring and mostly unnecessary rewriting of the game dialog. Anyone that's played the original or the DS port. Taking exactly the wrong take always as what's wrong with the first remake.įirst most jarring thing. The "Critic" Reviews are some of the biggest tripe ever. Today, therefore, Front Mission 1st Remake proves to be as much of a niche product as the original, unfair in level of challenge, fascinating in setting and story, and disinclined to open up the franchise to any newcomers, who would do well to first try many better congeners in terms of learning curve and audiovisual presentation.Okay I'm posting this here both as a place holder and due to the fact despite being out there appears to be a metacritic gag order against customer reviews.įirst off.

Considering that almost thirty years have passed since the first publication, many of the design and interface limitations are even more difficult to digest today than they were when it debuted on the market, given that the reference genre has been able to modernize itself and offer, even if only limiting the analysis to the last five years, at least five or six top-notch exponents. Square Enix had a great opportunity: to relaunch a niche brand that had been dormant for several years but still had a strong core of fans who had grown up on bread and Japanese robots, but it largely squandered it by offering a title that is too similar to the original one, which does not correct any of its flaws and instead slavishly repeats them.
