
I’m sure most have played turn-based combat games before, but there’s always a newcomer and Stygian won’t help you there, with only one page of a tutorial shortly after starting the game.įor example, during combat, there are several shielded spots you can move a character to, in order (I am assuming based on experience in similar games) to reduce incoming damage or increase the chance of an enemy’s shot missing you. It feels, slow, dull and under-explained. I’m a fan of it when done well (XCOM, anybody?) but I can’t quite put my finger on why it doesn’t work in Stygian. Turn-based combat has a very split camp, there are those that love it and those that abhor it. Instead of being a welcome or exciting break from a very text-heavy game it becomes an absolute chore, with the necessity to drive story progression the only reason to endure it. The turn-based combat is where I feel Stygian particularly lets itself down. I’m a huge fan of the art style they’ve used it lends itself to the weary, run-down aesthetic very well and is a good medium for bringing to life some of the more obscure and unbelievable characters that we find in Lovecraft. The various locations here are all fairly reminiscent, Arkham, Miskatonic University, etc etc, and they all look good. It feels nice at first, even if you’re new to Lovecraft the music and atmosphere are intriguing enough to make you forget that in 3 hours you will be bored as hell watching your party meander slowly around. Navigating the world is very easy, left click, go or interact, right-click for more actions. The developers have put a lot of love and thought into crafting both story and characters each one has their own very unique lexicon, for example, which makes them somewhat memorable. If you’ve read any Lovecraft, or played any other alternate universe style title (Sunless Seas being a recent notable example of the latter) then the setting will be enveloping and mysterious yet eerily familiar. Character selection is very straightforward, (as to be expected with a Dungeons and Dragons-style role-playing game), there are character presets or for the more experienced you can start from scratch, delicately assigning those precious skill points exactly where you feel you need them. The cartoon-style graphics are easy on the eye and becoming of the setting, the attention to detail has not been lost here. As to be expected, there’s a heavy emphasis on the story in this one from the get-go.Īt first, I was charmed with Stygian. Set in H.P Lovecraft’s unfurling world of treachery, madness and horrors galore, Stygian: Reign of the Old Ones is a point and click style RPG with turn-based combat elements.
